Real Life networking : Avatar etiquette does not apply

September 29, 2010 at 6:13 pm (Uncategorized)

The view of Pittsburgh from one of its many hills

One of things people don’t know about me: When I’m in a professional meeting in Second Life as my avatar, I’ll do anything but make eye contact with the other avatar. I’ll swing around in my chair, play with my hair, stare into space with my thoughts, flick things across my desk, sometimes even browse Facebook (shh, don’t tell)! I am a natural multi-tasker and a product of my generation: This is just how I do my best critical thinking.

4 months ago, I moved to Pittsburgh to expand my business for 3D animation (machinima). Right off the bat, my plan was to network network network. However, the process of connecting with a person in real life was physically taxing for me. I didn’t understand why– I’m only on Second Life when I work. All the other times I’m absorbed in real life with friends or family!

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Why I’m building a second residence in Unity3D

September 7, 2010 at 5:26 pm (Uncategorized)

As a machinimatographer, the single most important element I look for in my venue platform of filming is: user-content creation AND control system. I want the ability to take a seed from an idea and let it blossom into anything I want, with few restrictions. I want to be able to have creative juices spilling as I work for the client and not have to worry about “whether it can be done.”

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